Considering he needs teammates to capitalize on his flashes, this should make up for that cost by simply having more of them. While the flash’s power was pretty good, too few charges were holding him back on being able to provide this value for his team.
#Dundjinni 1.07 update full#
This should slightly reduce the power of Slow Orb and increase intentionality. Disincentivize Sage from self healing and make it more expensive to do so. Our goal is to reduce the amount of healing done throughout the round.
#Dundjinni 1.07 update Patch#
This patch is also part of an ongoing follow through on a promise to improve hit registration clarity, with several changes coming to the VFX of hit impact markers. Viper, Breach, Sova, and Sage also get some worthy changes.Īll shotguns get their aimpunch and tagging tuned, you can choose to remake a match (under certain conditions), lots of tweaks to the observer tool, and you get some new features that should help keep your identity private in-game. Killjoy gets her first major update, which should empower more counterplay against her Nanoswarm, as well as reduce its damage.